Apples to Apples
By Darron | General | No comment yet
Why people histo
rically love Apple: Their nearly maniacal control over product development leads to a stable system which behaves predictably.
Why people historically hate Apple: Their nearly maniacal control over product development leads to an expensive, closed system that doesn’t work with industry standard software and other technologies.
Why people hate Apple now: They are betraying their historically good qualities by releasing beta-like products (not to mention Microsoft-like) which cost a fortune and don’t deliver.
…bad algorithm for reception quality, upgrade to new iOS kills contacts, etc…
Flash Pro CS5 / iPhone Apps Controversy: aka What might have been
By Darron | Development Tools | 3 responses so far
^I wrote the following post before Apple’s announcement to refuse apps developed outside of C, C++ or Objective C. I’ve modified the post to reflect accurate information, but it is now basically obsolete. I have included a list of responses to the Apple v Adobe conversation at the bottom of the post. I hope readers will find it helpful.
mLearning Simulation Environments
By Darron | Development Tools, mLearning | No comment yet
mLearning is making its way into many training/learning strategies, whether the mobile learning module is a part of or the entire JIT learning application. It is important to know how the me-learning application will look to the learner. Since most learning modules are developed on desktops/laptops, it’s easy to check the end product on that same machine. And there are development techniques which can ensure the user experience is consistent regardless of platform. For example, publishing to a SWF will give the same experience to learners on Mac and PC because the SWF is platform-independent. There are also bits of code that will tell browsers how to behave so that Firefox and IE, for example, render the same way.






